Sunday, May 28, 2006

Help make censorhip impossible

Amnesty International is leading a website devoted to reposting political Internet content that is censored elsewhere. Blogspot does not support Javascript, but if you run your own webpage you can post a quotebox whose content will change with each page reload.

“… Early statements from government officials suggested that the killings had been motivated by Mr. Sarsenbaiuly's business dealings. …”

This is an excerpt from: http://eurasia.org.ru/ The site belongs to The Information-Analytic Center Eurasia, and has been censored in Uzbekistan. Independent political analysis of Central Asia.

Get your own content here!

Friday, May 26, 2006

Diavlogs

BloggingHeads has developed the "diavlog," a kind of talk radio on a blog, essentially. It's two folks in an audio dialogue. Not that new, except it's being sold as a blog. It strikes me that if blogging providers such as Blogspot or Livejournal would provide an easy way for us to include our own audio, talk radio may suffer the same fate newspapers have when it comes to the Internet. Ultimately the content is only as good as the creator.

Wednesday, May 24, 2006

Fun with Dubya ragdoll

There has never been a more awesome website. EVER.

If he gets stuck just toss 'im with your mouse.

Many thanks to my friend Aron for sending this link my way!

Sunday, May 07, 2006

Stirring words by a marine home from Iraq

This is the last in a series of blogs written by a marine in Iraq for ASAP, which is the Associated Press's youth site. I found his words particularly stirring. Here is Rory Quinn's last blog. At the end of the story is a list of his previous blogs. I recommend reading them.

Thursday, May 04, 2006

Celebrating a bitter victory

Star Wars ORIGINAL DVDs to be released...

Gotta quote Slashdot poster Joe the Lesser here.

Ben Kenobi: For almost two decades the star wars movies were enjoyed by all. Before the dark times. Before the Edits.

Luke Skywalker: How did the movies die?

Ben Kenobi: A film producer named George Lucas, who was an idol of mine until he turned to evil, helped the industry change the scenes. He betrayed and murdered the Star Wars movies.
=-=-=-=---=-

Anakin Skywalker: "Luke, help me take these edits off."

Luke Skywalker: "But you'll die."

Anakin Skywalker: "Nothing can stop that now. Just for once, let me look on you with my original film."

(Luke disconnects and releases the original films on dvd.)

Anakin Skywalker: "Now, go my consumer. Leave me."

Luke Skywalker: "I won't leave you here; I've got to save the movies!"

Anakin Skywalker: "You already have, Luke. You were right, you were right about me. Tell your fellow consumers you were right..."

Captain America vs.... America?


Marvel Comics is releasing a new miniseries called "Civil War," which pits G.W. and the Patriot Act against some superheroes, including Captain America. According to this review, Congress has passed a bill requiring all superheroes to register as human weapons of mass destruction and to work for the White House.

To quote the write-up: "Hero is pitted against hero in the choice of whether or not to side with the government, as issues ranging from a Guantanamo-like prison camp for superheroes, embedded reporters and the power of media all play in the mix."

Sounds cool.. in fact, it sounds like just the right mix of politics, media issues, and superheroes for me. These are the hot issues of our time. To those of us who care, at least, we can live vicariously through the heroes as they battle it out. (Don't you just wish you had superpowers sometimes?)

I'll be interested to see if Marvel can deliver on their promise of remaining un-biased and still be able to deliver a political commentary that might spark discussions. Er... did I say discussions? I meant patriotism. Yeah.

Wednesday, May 03, 2006

Edited warcraft feature story

Forget ever trying to get in contact with Blizzard. They suck, and they don't have time for cute little students like me. I remember the days when I collected game developers' cards like candy. Why oh why didn't I save those??! This story would be professional with more sources.

That's it. I'm never throwing away a single business card. Ever.

Though come to think of it, didn't Blizzard do a large round of firing after I got those cards? Heh.

Feature: MMOs
Lacey Waymire

He looms seven feet tall. He has shaggy brown fur across his muscular shoulders and two cruelly-pointed horns above his fierce snout. Clenched in his hooves is a massive, bonk-up-Godzilla kind of staff. The armor on his shoulders alone probably weighs more than your grandmother… and he’s coming for you.
He is a Tauren, a sort of bull that stands on his back hooves, named Amurko. But really, he is the virtual appearance of 23-year-old JJ Deng of Davis. Amurko lives in the online game World of Warcraft.
It’s a world that 5.5 million are playing in, and it’s changing the social and economic lifestyles of its players. Once installed on any computer with online capabilities, players can send text messages to interact with thousands of other players who exist in the same virtual world. They can create their own characters with unique stories. Those characters in turn have their own virtual lives—they can trade items, gain power and reputation, fight enemies, make friends—and even get married.
In real life, Deng is a hard-working graduate student at UC Davis, where he is studying applied science after graduating from UC Berkeley with a degree in engineering science.
Though he is not studying this Sunday afternoon, his one-bedroom apartment in downtown Davis shows every sign that he works hard for his grades. On his computer desk, sitting amongst scattered sheets of complicated-looking math homework, is a worn copy of “Modern quantum mechanics.”
Deng gently moves aside some sheets of homework as he logs into WOW.
“My friend in the Bay Area got me hooked,” he says. “Playing together in the game—this is how we’re keeping in touch.”
His friend was playing a druid—a kind of character who can change into several different animals. The idea intrigued him, and now Deng has found he enjoys playing a druid more than any other class.
Deng used to be part of a guild—a group of players who roleplay together and help each other complete quests. But now, he says, most of those players have migrated from the game, and he has no way of keeping in contact with them. He is looking for a new guild.

Online economics
When he is not playing in the battlegrounds, Deng may complete quests in the world that earn him gold, armor, and reputation. He can spend his hard-earned gold in the Auction House – a place where players trade their virtual money for virtual goods.
The economy is booming in Warcraft—in fact, it is comparable to the economy of a small country. And while it is strictly forbidden by Blizzard (the company in charge of Warcraft), real-money trades are being made for these virtual items.
1,000 gold is typically advertised on eBay for $60. That’s an exchange rate of roughly $1 for each 16 gold.
But 1,000 gold is hard to earn for the casual player; it takes a lot of time. Not spending that time is appealing to many gamers, according to “flam3on,” a San Diego player who tries to make money selling his characters on eBay. He asked not to be identified because Blizzard could terminate his account for selling characters.
“Blizzard fails to realize how many of their customers bought accounts on eBay, which is why WOW is a top-played game still,” he writes via e-mail. “To me, that’s more money for both sides.”
Buying items online is not a practice Deng likes.
“I never spend real money on virtual property,” Deng says. “I like to earn everything myself, even if it’s with other people helping me.”
For the economy of Warcraft, Deng’s attitude is a good thing; it helps keep gold rare. Just like in any other market, the more common the currency is in a populace, the higher prices rise. To stave off inflation, Blizzard designers had to design ways to take money out of the economy. Thus players have to repair their armor and pay for new training as they grow in level.

Player vs. Player in the battlegrounds
He says he enjoys fighting in the battlegrounds against his fellow Warcrafters for the challenge. Today he is going to join a match in Arathi Basin.
In order to enter the game, his Tauren speaks with a battle commander, who gives him a place in line and a portal that lets him travel straight to the battlefield. The virtual world is large, and travel can be time-consuming. Without the portal, he might not have made it to the battlefield on time.
The game-within-a-game has one goal: to gain the most resources. Resources are virtual gold, food, lumber, and metal—but essentially here they equal points.
There are five resource nodes on the battlefield that need to be protected from the other team at all times: the smithy, the farm, the stables, the mine, and the lumber mill.
The gates open, and Amurko rushes onto the battlefield. Players seem to be running everywhere, and no one is telling them where to go or what to do.
Deng smiles a bit as he explains. “I usually play in a pick-up group, so we don’t have a lot of time to build a strategy,” he says. “Lately the games haven’t been real organized. There’s no clear leader.”
This doesn’t seem to bother him. All the players on the field are level 60, which is the highest level in the game. It took Deng nine months to reach level 60—these players must know the drill by now.
Onscreen, his Tauren rushes towards a resource node known as the “lumber mill.” Amurko is a druid, which means he can transform into different animals while he fights. When he spots a group of three enemies ahead of him, he slows, transforms into his lion form, and stealthily creeps up behind the unsuspecting group.
He waits to ambush them until they are already engaged in a fight with a tall green Orc and a small Forsaken. He jams on the mouse button, rapid-fire, while dodging wildly around his enemies with the keyboard arrow keys. Aside from his quick finger-strokes, his posture gives no indication of the flurry of activity onscreen. He looks almost relaxed.
It does not take long before he and his teammates have secured the lumber mill for themselves. Seeing this, Deng’s avatar rushes down the virtual hillside through virtual foliage to the next resource node: the smithy.
Here the battle does not end so well. Though Amurko charges with some teammates, he is quickly surrounded by enemy players. A human mage launches a barrage of spells his way, and suddenly Deng’s screen goes gray. He has died.
While he waits 30 seconds for the spirit healer to bring him back to life, he pulls up a chart of game statistics. His team is losing. It only takes one glance for him to see the problem.
“No wonder,” he says calmly, assessing the numbers like an old army commander. “We are outnumbered.”
Sometimes, button-mashing skills just aren’t enough.
Meanwhile, chat on the screen from his teammates has turned to strategy. Players are typing messages to each other, and their text appears at the bottom of the screen, similar to an instant messaging program.
“We should rush the stables,” someone suggests.
Amurko has been resurrected; he sprints into the fray once again, and hurriedly types his agreement as he runs: “Yeah, let’s go stables.”
It’s a daring move. The target is close to the enemy’s base, and the long field they must cross will offer no cover. Yet if they can pull it off, they will have a chance at winning despite the skewed odds.
Their charge of five is intimidating. Two green orcs wielding heavy battle axes lead the way, followed by the looming Tauren with his hefty staff and two rotting Undead in black robes. They rush across the field and are met by an equally intimidating force of humans, night elves, and gnomes.
Amurko is a blurr of action. He attacks first as a spry yellow lion. His health starts to drop fast, so he changes into a bear—the bear’s claws are slower, but the fur has more armor. He kills off a night elf, and notices a teammate is in trouble. He changes back into a lumbering Tauren to cast a quick healing spell before jumping in as a lion once again.
The fight is hard. The team lasts for a while, but Amurko dies again, and they do not manage to steal the stables from Alliance control. The game is lost before it is over.

The stories
Aside from battlefield challenges, the game also offers a world rich in lore and hero-driven stories. Deng plays on a roleplaying server, which means the characters are expected to speak and act as though the world around them were real.
Though he may look fierce, Amurko has his own reasons for fighting and exploring the world. Deng’s expression is unreadable as he tells me that Amurko’s parents were killed by centaurs when he was young, and that Amurko has been searching for his twin brother, who went missing years ago.
Deng controls what happens to Amurko, but that doesn’t mean he’ll spoil the surprise: Will Amurko ever find his brother?
His tan face breaks into a knowing, enigmatic smile. “That’s a very interesting question,” he says. “There have been rumors lately that his brother is a rebel against the Horde. Who knows who he’s working for? It could be any hostile group—not the Alliance, but maybe the Grimtotems.”
It may be that Amurko would have to fight his twin brother if he is found. Clearly, it is a mystery our hero will have to solve…

Though it isn’t real-life contact, his time in the virtual world does keep Deng in contact with his Bay Area friend. And it is fun, but it can be frustrating.
“Ironically I get frustrated when other people, especially friends, take it too seriously and forget it’s just a game,” he says.
Taking a game seriously is not hard for Deng to avoid.
“I have no obligations in-game,” he says, “so I can go on whenever I feel like playing.” He tries to prioritize his time between school, homework, and the game, so that he won’t get addicted.
For 10-12 hours a week and $10.99 a month, Deng can go from being a hard-working student to being a heroic druid.
“It’s definitely worth it,” he says.

Friday, April 28, 2006

The Wikipedia fails...

...when a large number of editors have decided they'd like to skew things.

I'd like to say the page under scrutiny here for bias is a political candidate; that's understandable and expected. But it's not... it's a corporation.

According to Richard Demsyn, Wal-Mart lobbyists work very hard to keep any controversy about Wal-Mart off of its main entry page. Discussions about its labor policies, connections with sweatshops, union controversies, benefits, protests, etc., are moved to the "Criticism of Wal-Mart" page, and there, discussion reads more like an advertisement at times. From the conclusion:

"The only conclusion I can make is that Wal-mart has used its economic power to hire lobbyists who as part of their job use Wikipedia to spread disinformation for the benefit of Wal-mart. This stands as a powerful strike against the very integrity of Wikipedia."

We already know Wal-Mart has found bloggers to be PR mouthpieces. But blogs are already admittedly biased. The wikipedia is known for attempts to be fair-minded. I'm sure these things must affect stock prices.

I tell you one thing, if I'm ever running a misinformation campaign, I'm hiring Wal-Mart.

Wikipedia tale shows China’s love-hate approach to change

Well, I know this is an old news story, but it is a really neat one, and I include it here in all its text so it won't dissappear into the bowels of paid-only archives. (Sorry, Washington Post. No dime for you.) Freedom isn't free, but information should be, right? --Lacey

Wikipedia tale shows China’s love-hate approach to change

PHILIP P. PAN; The Washington Post
Published: February 26th, 2006 02:30 AM

Photo1
Photo2
THE ASSOCIATED PRESS
A packed Internet cafe in Beijing reflects the growing use of the Internet in China, where the government sometimes blocks the popular Wikipedia online dictionary.

BEIJING – When access to Wikipedia, the online encyclopedia that anyone can edit, was disrupted across China last October, a lanky chemical engineer named Shi Zhao called his Internet service provider to complain.

A technician confirmed what Shi already suspected: Someone in the government had ordered the site blocked again.

Who and why were mysteries, Shi recalled, but the technician promised to pass his complaint on to higher authorities if he put it in writing.

“Wikipedia isn’t a Web site for spreading reactionary speech or a pure political commentary site,” Shi, 33, wrote a few days later. Yes, it contained entries on sensitive subjects such as Taiwan and the 1989 Tiananmen Square massacre, but users made sure its articles were objective, he said, and blocking it would only make it harder for people in China to delete “harmful” content.

Shi hoped the government would agree. When the site was blocked in 2004, he had submitted a similar letter, and access had been quickly restored. Since then, the Chinese-language edition of Wikipedia had grown, broadening its appeal not only as a reference tool but also as a forum where people across China and the Chinese diaspora could gather, share knowledge and discuss even the most divisive subjects.

But today, four months after Shi submitted his letter, Wikipedia remains blocked.

The government has declined to explain its actions. But its on-again, off-again attempts to disrupt access to the site highlight the Communist Party’s deep ambivalence toward the Internet: The party appears at once determined not to be left behind by the global information revolution and fearful of being swept away by it.

Officials tolerated Wikipedia at first, perhaps because it seemed to be exactly what the party had in mind when it began promoting Internet use 11 years ago – an educational resource that could help China close its technological gap with the West, encourage innovation and boost economic growth.

But as the Chinese Wikipedia flourished, the authorities apparently came to see it as another threat to the party’s control of information and an example of an even more worrying development. The Internet has emerged as a venue for people with shared interests – or grievances – to meet, exchange ideas and plan activities without the party’s knowledge or approval.

With 111 million people online and 20,000 more joining them every day, the landscape of Chinese cyberspace resembles a vast collection of new and overlapping communities. Although Chinese write less e-mail than Americans, they embrace the Internet’s other communication tools – bulletin boards and chat rooms, instant-messaging groups and blogs, photo-sharing and social networking sites. A popular feature of the Chinese search engine Baidu lets users chat with others who have entered the same keywords.

Studies suggest this digital interaction is changing the traditional structure of Chinese society, strengthening relations among friends, colleagues and others outside family networks. In a multinational survey, a much larger percentage of Internet users in China than anywhere else said online communication had increased their contact with people who shared their hobbies, professions and political views.

The Communist Party polices these emerging Internet communities with censors and undercover agents and manages a Web site that it said received nearly a quarter-million anonymous tips about “harmful information” online last year.

But the methods the party uses to control speech and behavior in the real world have proved less effective in cyberspace, where people get away with more, and where the government is often a step behind.

When authorities catch up, citizens often have already weakened the party’s grip on public life and succeeded in expanding civil society. They have organized charity drives for rural schoolchildren and mobilized students for anti-Japanese protest marches. And they learned to work together to write an encyclopedia.

“Wikipedia is special because other places don’t have this kind of discussion, at least not such an intellectual discussion. It’s a place where people with different backgrounds interact,” said Shi, a prolific contributor to the Chinese Wikipedia. “But that wasn’t even our goal. Our goal was just to produce an encyclopedia.”

Created by volunteers who write and edit articles in a collaborative process, Wikipedia is the Web’s largest reference site, and it boasts editions in more than 200 languages.

To many educated in China, the governing principles of Wikipedia – objectivity in content, equality among users, the importance of consensus – were relatively new concepts. Yuan said he consulted the work of philosopher John Rawls and economist Friedrich Hayek to better understand how a free community could organize itself and “produce order from chaos.”

“We had heard of these ideas, but they really didn’t have much to do with our lives,” said Yuan, now a computer programmer. “In school, we were taught an official point of view, not a neutral point of view. And we didn’t learn much about how to cooperate with people who had different opinions.”

In early 2004, state-run newspapers began writing positive articles about the Chinese Wikipedia, and the coverage fueled further growth. By February, more than 3,000 people had registered as users and there were more than 5,000 entries.

By April, the site was getting nearly 100,000 page requests per day. By May, the number of definitions on the site had climbed past 10,000.

Then, on June 3, 2004, people in China who tried to visit Wikipedia saw an error page instead. The government had blocked the site on the eve of the 15th anniversary of the Tiananmen Square massacre.

But after Wikipedia was blocked on the eve of the Tiananmen anniversary, Shi – who describes himself as a supporter of the Communist Party – was among the first to call his Internet service provider to complain. He also submitted an appeal.

Then without any explanation, the government restored access to the site.

The 19-day disruption caused Chinese Wikipedia use to drop and prompted hand-wringing in the community that built it. Some suggested that the site practice self-censorship to avoid being blocked again. But most opposed the idea on principle.

“It would have violated our policies, because Wikipedia is independent of any government,” Shi said. “We aren’t publishing political editorials, just providing information from a neutral point of view.”

Instead of backing down, the site attracted more users, and the debates intensified as people tried to hammer out their differences on subjects such as the banned Falun Gong spiritual movement, the one-child policy and even the Chinese Communist Party.

Because users hailed from Taiwan as well as the mainland, the most-passionate fights were related to the status of the self-governing island. At one point, there was even talk about splitting the site in two, because residents of Taiwan and the mainland write Chinese with different sets of characters.

Technology bridged that divide. A student wrote a computer program to automatically convert text from one set to the other.

Slowly, a community was consolidating outside the party’s purview, one that was learning to settle its own disputes, that crossed borders and tolerated those who contradicted the party’s views and that began organizing get-togethers in the real world as well as cyberspace.

It must have been disturbing to some in the party, which has long sought to dominate all organized social activity in China. In September 2004, the government blocked access to Wikipedia again.

Some blamed the decision on an influx of Internet users who were upset that the censors had shut down a popular university Web site. Others linked it to a message posted by a disgruntled Wikipedian on the losing side of an argument two days earlier.

“I have already called the police, and told them there is a lot of Taiwan independence, Falun Gong and other reactionary content here,” the user wrote. “I even gave them many entries as examples. After a few days, they will come for an inspection. You’d better get ready. … Ha, ha.”

To the community’s relief, the second block lasted only four days. Then, for more than a year, Wikipedia operated free of any government interference.

The encyclopedia flourished, passing the 40,000-entry mark in September, and the community thrived, growing more stable and mature. Users continued to discuss and write about sensitive subjects, branching into current events, but the rancor of the debates seemed to subside. When newcomers resorted to overheated language, veterans stepped in and cooled things down.

So the government’s most recent decision to block Wikipedia was a deep disappointment. Shi Zhao submitted another appeal. Cui Wei, 25, a graduate student at the Chinese Academy of Sciences, wrote one, too.

“By blocking Wikipedia, we lose a chance to present China’s voice to the world, allowing evil cults, Taiwan independence forces and others … to present a distorted image of China,” he said. “We lose a chance to share academic knowledge with the world, and as users, a channel to gain information. …

“Such an act is no different than cutting off our tongues and shutting our eyes and ears. It is closing and locking up the country in the age of the Internet.”

As the weeks passed, many concluded Wikipedia had been blocked for good.

In December, a message appeared on a Wikipedia page alleging the site had been “conducting anti-China activities under the flag of being neutral” and accusing its senior users of being “running dogs for American imperialism.” Some suspected the note was posted by a government agent.

The number of people using the Chinese Wikipedia site has dropped, but devoted users are finding ways to access it. The community now boasts 45,000 registered users, most from the mainland. Among the site’s 56,000 entries is one that explains how to get around the government’s firewall.

Researcher Zhang Jing contributed to this report.

Monday, April 24, 2006

Rough draft feature

This is the rough draft of my Feature assignment for Capital Campus News. Many thanks to JJ Deng, who let me interview and observe him playing the game.

I didn't particularly like my introduction, and I HATE my conclusion. I just can't figure out what is missing though. This will get a rewrite before it's published, I'm 100% sure, so if you have suggestions, let me know! Thanks.


Feature: MMOs

Lacey Waymire

He looms seven feet tall. He has shaggy brown fur across his muscular shoulders and two cruelly-pointed horns above his fierce snout. Clenched in his hooves is a massive, bonk-up-Godzilla kind of staff. The armor on his shoulders alone probably weighs more than your grandmother… and he’s coming for you.

No, it’s not a nightmare. It’s the virtual appearance of 23-year-old JJ Deng of Davis. He is a Tauren, a sort of bull that stands on his back hooves, named Amurko. Amurko lives in the online game World of Warcraft (WOW).

It’s a world that 5.5 million are playing in already, and it’s changing the social lifestyle of its players. Once installed on any computer with online capabilities, players can send text messages to interact with thousands of other players who exist in the same virtual world. They can create their own characters with unique stories. Those characters in turn have their own virtual lives—they can trade items, gain power and reputation, fight enemies, make friends—and even get married.

In real life, Deng is a hard-working graduate student at UC Davis, where he is studying applied science after graduating from UC Berkeley with a degree in engineering science.

Though he is not studying this Sunday afternoon, his one-bedroom apartment in downtown Davis shows every sign that he works hard for his grades. On his computer desk, sitting amongst scattered sheets of complicated-looking math homework, is a worn copy of “Modern quantum mechanics.”

Deng gently moves aside some sheets of homework as he logs into WOW.

“My friend in the Bay Area got me hooked,” he says of why he started playing WOW. “Playing together in the game—this is how we’re keeping in touch.”

Deng used to be part of a guild—a group of players who roleplay together and help each other complete quests. But now, he says, most of those players have migrated from the game, and he has no way of keeping in contact with them. He is looking for a new guild.

Player vs. Player in the battlegrounds

He tells me he enjoys fighting in the battlegrounds against his fellow Warcrafters. Today he is going to show me a player-versus-player fight in Arathi Basin.

The game-within-a-game has one goal: to gain the most resources. There are five resource nodes on the battlefield that need to be protected from the other team at all times.

The gates open, and Amurko rushes onto the battlefield without wasting a second. The first thing I notice is that players seem to be running everywhere, and no one is telling them where to go or what to do.

Deng smiles a bit when I mention this. “I usually play in a pick-up group, so we don’t have a lot of time to build a strategy,” he says. “Lately the games haven’t been real organized. There’s no clear leader.”

This doesn’t seem to bother him. All the players on the field are level 60, which is the highest level in the game. It took Deng nine months to reach level 60—these players must know the drill by now.

Onscreen, his Tauren rushes towards a resource node known as the “lumber mill.” Amurko is a druid, which means he can transform into different animals while he fights. When he spots a group of three enemies ahead of him, he slows, transforms into his lion form, and stealthily creeps up behind the unsuspecting group.

He waits to ambush them until they are already engaged in a fight with a tall green Orc and a small Forsaken. He jams on the mouse button, rapid-fire, while dodging wildly around his enemies with the keyboard arrow keys. Aside from his quick finger-strokes, his posture gives no indication of the flurry of activity onscreen. He looks almost relaxed.

It does not take long before he and his teammates have secured the lumber mill for themselves. Seeing this, Deng’s avatar rushes down the virtual hillside through virtual foliage to the next resource node: the smithy.

Here the battle does not end so well. Though Amurko charges with some teammates, he is quickly surrounded by enemy players. A human mage launches a barrage of spells his way, and suddenly Deng’s screen goes gray. He has died.

While he waits 30 seconds for the spirit healer to bring him back to life, he pulls up a chart of game statistics. His team is losing. It only takes one glance for him to see the problem.

“No wonder,” he says calmly, assessing the numbers like an old army commander. “We are outnumbered.”

Sometimes, button-mashing skills just aren’t enough.

Meanwhile, chat on the screen from his teammates has turned to strategy.

“We should rush the stables,” someone suggests.

Amurko has been resurrected; he sprints into the fray once again, and hurriedly types his agreement as he runs: “Yeah let’s go stables.”

It’s a daring move. The target is close to the enemy’s base, and the long field they must cross will offer no cover. Yet if they can pull it off, they will have a chance at winning despite the skewed odds.

Their charge of five is intimidating. Two green orcs wielding heavy battle axes lead the way, followed by the looming Tauren with his hefty staff and two rotting Undead in black robes. They rush across the field and are met by an equally intimidating force of humans, night elves, and gnomes.

Amurko is a blurr of action. He attacks first as a spry yellow lion. His health starts to drop fast, so he changes into a bear—the bear’s claws are slower, but the fur has more armor. He kills off a night elf, and notices a teammate is in trouble. He changes back into a lumbering Tauren to cast a quick healing spell before jumping in as a lion once again.

The fight is hard. The team lasts for a while, but Amurko dies again, and they do not manage to steal the stables from Alliance control. The game is lost before it is over.

Online economics

When he is not playing in the battlegrounds, Deng may complete quests in the world that earn him gold, armor, and reputation. He can spend his hard-earned gold in the Auction House – a place where players trade their virtual money for virtual goods.

The economy is booming in Warcraft—in fact, it is comparable to the economy of a small country. And while it is strictly forbidden by Blizzard (the company in charge of Warcraft), real-money trades are being made for these virtual items.

1,000 gold is typically advertised on eBay for $60. That’s an exchange rate of roughly $1 for each 16 gold.

But 1,000 gold is hard to earn for the casual player; it takes a lot of time. Not spending that time is appealing to many gamers, according to “flam3on,” a San Diego player who tries to make money selling his characters on eBay. He asked not to be identified because Blizzard could terminate his account for selling characters.

“Blizzard fails to realize how many of their customers bought accounts on eBay, which is why WOW is a top-played game still,” he writes via e-mail. “To me, that’s more money for both sides.”

Buying items online is not a practice Deng likes.

“I never spend real money on virtual property,” Deng says. “I like to earn everything myself, even if it’s with other people helping me.”

For the economy of Warcraft, Deng’s attitude is a good thing; it helps keep gold rare. Just like in any other market, the more common the currency is in a populace, the higher prices rise. To stave off inflation, Blizzard designers had to design ways to take money out of the economy. Thus players have to repair their armor and pay for new training as they grow in level.

The stories

Aside from economic challenges, the game also offers a world rich in lore and hero-driven stories. Deng plays on a roleplaying server, which means the characters are expected to speak and act as though the world around them were real.

Though he may look fierce, Amurko has his own reasons for fighting and exploring the world. Deng’s expression is unreadable as he tells me that Amurko’s parents were killed by centaurs when he was young, and that Amurko has been searching for his twin brother, who went missing years ago.

Deng controls what happens to Amurko, so I thought I might ask for a preview. Will Amurko ever find his brother?

His tan face breaks into a knowing, enigmatic smile. “That’s a very interesting question,” he says. “There have been rumors lately that his brother is a rebel against the Horde. Who knows who he’s working for? It could be any hostile group—not the Alliance, but maybe the Grimtotems.”

It may be that Amurko would have to fight his twin brother if he is found. Clearly, it is a mystery our hero will have to solve…

Though it isn’t real-life contact, his time in the virtual world does keep Deng in contact with his Bay Area friend. And it is fun.

“I have no obligations in-game,” he says, “so I can go on whenever I feel like playing.”

So for 10-12 hours a week and $10.99 a month, Deng can go from being a hard-working student to being a heroic druid.

“It’s definitely worth it,” he says.

Friday, April 14, 2006

Creative funks are like X-Wings in swamp water

I just realized today I hadn't blogged this week. Faced with writing this blog and yet another one next week, I find myself stuck in a black void of anti-inspiration.

Lately my creativity has been dry. I'm supposed to write several fiction snippets for my various creative hobbies. I'm going to play in a Star Wars game this summer. I LOVE Star Wars. Coming up with a character concept should be as easy as failing a midterm! But I'm stuck. I feel a bit like Luke Skywalker trying to raise his X-wing up from the swamp in Degobah.

I often find inspiration in ice cream and oil paintings - the ice cream is to change my brain chemistry just a little, and the art gives me visual stimuli which my brain interprets creatively. Deviant Art helps feed my need for paintings. But lately... my creative methods are stagnating.

Maybe you can help me escape this horrible mucky swamp. How do you get out of a creative funk?

Wednesday, April 12, 2006

When I rule the world..

Things to remember if I'm in a leadership position. This was taken from a Poynter article on young managers who work over veterans of many years. This is what the empolyees want to know about their managers:

# How well do you really know me and my work?
# How much respect do you have for my skills and contributions?
# Do you want to motivate me or manipulate me?
# What do you stand for? How will I know?
# What are you good at? How can it help me -- and others?
# Can I trust you?
# What have you done for me lately?

Monday, April 03, 2006

Toy Room Gallery

For our feature project, my group went to the Toy Room Gallery downtown. (I was, as a few others here, lost on my way in. Isn't downtown lousy that way?)

It's a "pop surrealism" art store, with T-shirts that look like tags and strange stuffed octopi-bunnies. I have to admit, as my eyes slid from shelf to shelf of merchandise, I scrambled to find something I could understand. I don't know anything about urban culture at all. Ren and Stimpy's "Shaven Yak" toy was the closest I could come. I've never actually seen an episode, but I know it's a Nickelodeon cartoon. Or something like that.

The art in the gallery was something I really enjoyed - especially the robots. They're metallic angels with sad gothy eyes. Simple and profound. Moreover, they were about $50 for the small ones - something I could purchase, unlike the rest of the art. There's a great painting of a woman pepper-spraying some punk who gets a little too grabby - for half a million sheets of dough...

Talking with the co-owner was really a lot of fun. I enjoyed his story, and I enjoyed his point of view on life. His main complaint was that out-of-towners bought the most stuff. Sacramento doesn't like spending money on art; our pocketbooks do not match the caliber of those Bay Area folk.

I can see, because of talking to him, that the store is something special - something SF and LA folks don't have. But I wish I could experience for myself why any of that merchandise was cool. I know I don't get it at all.

If his customers walked into a dice shop they'd have that same lost feeling, I'm sure. Is there a cultural rift here? I feel like I need an anthropologist to explain an era of pop culture I've missed. I can hear myself begging, "What about the bunny with tentacles? Is there no context?! For the love of God, show me the context!!" But as I have rejected pop culture, I don't think I'd even understand the context.

It's a nightmarish feeling for a journalist. I should have watched a few episodes of Ren and Stimpy as my research for this place.

Thursday, March 30, 2006

I've been meaning to make a new post for a while.

Recently a rather large score of friends has contacted me via MySpace; two cousins, a high school friend, and my best friend. I had gotten out of the habit of checking MySpace.

I took the time to look up a few of my old friends, like they did. I found people who I have missed so much! I find it strange to suddenly see them at my fingertips. What do we say? Should we try to "hang out" on MySpace? MySpace fosters such a different community from a typical blog community. I think it would be a very real challenge to have any sort of meaningful contact. Let me explain what I mean.

MySpace is full of music files, pictures, "comments," kudos, and the ever-growing "friends" list. It's a high-school popularity contest all over again. Every blog you write will be seen by everyone else (or at least everyone who is on your friend's list). All their comments are seen by all your friends too. To get any privacy on MySpace, you have to send messages, which are sort of pseudo-emails.

It's easy to get graphicy with that site, so the tendancy is NOT to get intellectual. It's full of smilies and "kudos" and personality quizes.

A few of these people I used to be close with. We lost touch along the way. Picking it back up with emoticons just -- cheapens that relationship, I think. I could move the conversation to email; at least there I'd feel there was some legitamite effort to contact the real person. MySpace isn't real.

I can't really define why that is.

Tuesday, March 21, 2006

Because democracy matters

According to Penny Arcade, "This Is What Democracy Looks Like." Please click on the link; Tycho's opinion piece is pretty interesting.
I realize our age demographic typically doesn't vote. But if there were ONE banner you would stand under... if there were ONE group that could really get you fired up about voting, who would it be?

I'd have to go with the "lesser of two evils" campaign myself...

Speaking of democracy, I'd love to be this reporter:

REPORTER: "And the second question--can you promise a year from now that you will have reduced the number of troops in Iraq?"

BUSH W. : "Uhh, the second question is a trick question, so I won't answer it."
--Oct. 28, 2003 in the Rose Garden.

Wednesday, March 08, 2006

More brain pain

I'm masochistic, aren't I?

"This notion that the United States is getting ready to attack Iran is simply ridiculous. And having said that, all options are on the table." --Good ol' G. W., Feb. 22, 2005 in Brussels, Belgium.

On the topic of contradictions, don't worry; we can't deny India the right to Nukes. Iran's a different story...

Tuesday, March 07, 2006

Late nights, coffee, deadlines, and Darth Vader

I'm running on three hours of sleep.

My beat is the Rancho Cordova city council. The city is friendly and young--it's like a lamb in the sunshine, really. Enthusiastic, almost bouncy. Helpful to the extreme. It wears a perfect white shiny coat, and it bounds all over the place.

But the city council members are too enthusiastic. I left that meeting last night at 1:40 a.m. and it still was not done! Their discussions are laboriously off-topic. They get bogged down in details that do not pertain to the city policy before them. Worst of all, they are unused to making decisions as a team! I can't tell you how many times last night two council members talked over each other purposely--for at least fifteen seconds--before having to repeat themselves because no one can hear anything when two mics are battling.

One of the councilmen was in Florida during this time. He had to stay up talking on the phone until 4 a.m. his time, then he had a meeting in three hours. (Anecdotally, he was hooked to a mic, and the whole time was Darth Vader-breathing onto the speakers. No one said anything to him, but everyone laughed about it.)

I sat next to Sac Bee reporter Molly Dugan, who has also been very helpful. She said not to give up on journalism because of this council. "I've covered fifteen other councils, and this one is the worst by far," she told me.

The poor lady had a deadline of 1 a.m. She had to call in to say the deadline wouldn't be made. Worse, she had to teach a class at 8 a.m. She was drinking coffee.

The council's late-night deliberations not only are rude and inconsiderate, they do NOT seem conductive to local democracy. The people are not all able to participate in such a long-winded discussion. Half the commenters left before they were able to speak on the issue they came to speak about!

As a result, my story smells worse than a field of cows. I couldn't get any reaction to their final decision... I don't fully understand what that decision means--and to be fair, they don't either. They left their decision vague on purpose! I did not even stay to see the complete final decision. And why should I have? I kid you not when I say they spent ten minutes debating whether or not to put the word "and" into their policy. I came home at 2 a.m., spent an hour on the story, only quoted people whose names I knew how to spell, got up three hours later and rushed to class. I'm in class now, typing this - if I didn't have class, I'd be on the phone getting reactions to the events of last night.

So there you have it. I feel more than a little like I've set myself up to fail this time around. I'm really hoping that all future deadlines are on Thursday, not Tuesday! And when it comes time for me to really be hired at a paper... I won't schedule anything for the morning after a meeting. I'll use stims and get that story right the first time. Until I'm paid to lose sleep, I'll leave the meetings early and just read about it in the Bee!

Monday, March 06, 2006

Buying gold for virtual worlds

This opinion piece discusses paying real-life currency for in-game gold. From the article:

Other critics claim that buying from companies like IGE supports "gold farming" sweatshop operations run primarily in China. IGE executives have denied such connections. Along those lines, popular game blog Joystiq (www.joystiq.com) reported recently that South Korean fans of the popular online role-playing game Lineage have engaged in a border war of sorts with Chinese players who they suspect are working for gold farmers. Roving vigilante groups of Korean players have been attacking characters who cannot respond to their online questions in the Korean language.

Really? Wow. (That's a feat of... well... cross-faction communication. Aside from that logistical problem? YIKES!)

I have to admit I've been tempted to buy gold before. Whooee, some of that 600-gold gear looks spicy! But no virtual possession is really worth my money... especially if it supports a sweatshop, or a gang.

Here's one of the sweet/fascinating things about the online world. Everyone starts out equal. There are no disadvantages to be born with, no class, no real social structure. As soon as players can pay real money for virtual wealth, all that inherant equality is taken away. Instantly, your rich players sit at the top in PVP ranks, and look cooler than the rest of us.

I understand not having the time nor desire to farm up gold. I'm totally there. I'm also a bit of a hardcore roleplayer. If your character wouldn't be down with spending the time... then she's not going to be rich!

There is definately a work aspect to gameplay in WoW. You do have to grind away at the levels and at your professions. That is crappy. It takes time which equals money. And for those of us who don't have the time, but have the money, it seems like a viable solution.

I'd totally go for it, if the money went to a player who was having fun. But sweatshops and farmers really do get on my nerves. That's not just. Especially for something as trivial as online goods! Outside of that ONE program, you realize, those possessions won't do me any good!

Human decency and respect FTW.

Sunday, March 05, 2006

OMG Scary Kill It!!!!11

He unleashed the beast on the people
When it hit no one cried or screamed

They all went about their business

Getting back to the front of the TV screen

Now the thing, he's part of you

He'll keep your pride alive

And who are they to accuse you?

I guess they think that thing's a lie!
--
The Thing in the Bass Amp, by the Aquabats

This song has always reminded me of the fear that comes with something or someone that is poorly understood. For example... MySpace!

In Poynter's look at what was over-covered in the media this week, it's mentioned that most major TV networks ran a bit about MySpace, throwing it in a scary light and warning parents to keep an eye on this social evil.

Scary predators are out there. Children online are targets. Kids can post hurtful comments about each other. You know, it IS scary. But it's nothing a little caution and dialogue can't control.

The hype about MySpace reminds me of a number of things my parents had irrational fears of when I was growing up, because they didn't take the time to really understand those things... Dungeons and Dragons, because roleplaying made kids kill themselves... Teen magazine, because it was playboy for girls... Hotmail, because it sounded BAD!

Parents need to stay aware of the new dangers that come with each new technology and use of technology. They need to be aware of "fads." But they need to understand these issues too, before they can judge them. Obviously hotmail wasn't any more dangerous than the family email host... Obviously, MySpace is as dangerous as ANY site online.

Internet responsibility everywhere means your kid will be safe anywhere. Dialogue between parents and kids will help both parties to truly understand what's happening. Us media junkies, we get to help that along by deciding what light to play something in.

As Poynter's Scott Libin said: I think we'll be talking for quite a while to come about MySpace.com, similar sites and the social trends they reflect. The question is not whether journalists should be covering them, but how.

Friday, March 03, 2006

Blond periodic table!

This slideshow makes fun of the many blond newscasters we see on TV. According to Slate's Jack Shafer, 20% of the adult female population is naturally blond, while 33% look the part. That number is thrown way out of proportion on the tele. We blonds rule the world, according to TV!

Tha part that really cracks me up is at the very end: Fox lips. I'm a natural blond, and discovered that no lip color other than pink looks good on me. Now that I'm associating that color with the conservative arm of American TV, I think I'll pass...

In typing this, I discovered a struggle within myself: how should I spell "blond" - with or without the e? Certain connotations come with being a "blonde." A blonde is romantic, exotic, and wears Greek sheets. A blond just has ... hair. In desiring not to oversex myself, I'll go with "blond."

And completely unrelatedly, 20 students have been arrested in the latest school crackdown of MySpace. One kid wrote up some threats; 20 classmates were suspended for VIEWING those threats. Poor Costa Mesa. Sorry, kids: do your surfing at home lest you click on a friend's web site and discover by accident that he likes to put babies on spikes.

Freedom of speach for minors is an issue that will explode! How much responsibility can minors truly take for publishing their thoughts, when they may not realize those thoughts are public? In the above case, the boy's blog was for registered friends only. You had to have permission to see it. Therefore the threats were not directed at the person. Does the school have any right to punish him for his private thoughts?